+Two new classes: the Architect, a Summoner who deploys sentry nodes and balances their load, and the Bridge, a Support that binds data to allies and drops enemy connections.
+The Margin Broker sells consumables and offers Keystone Transmutation.
+Target dummy clusters on the training lawn in Syntax: single, AoE and healing dummies that respawn after 30 s.
+An attention marker on the inventory shortcut and the character tabs when talents, tree points or quests wait.
+The Scribes thank you in town when a bug report you sent is marked resolved.
+Syntax grows up: terraces and a stepped quay break the flat ground, varied houses and the Consensus Keep break the skyline, and a market alley, pocket courts and a working quay fill the streets.
+Syntax comes alive: chimney smoke, turning mills, falling leaves, strolling townsfolk, stall keepers at their counters and swifts overhead, under a day and night cycle synced to the clock that lights the lanterns at dusk.
+Consumables: pick up brews from the town table, use them with their own key from a hotbar slot next to your skills, and watch the heal over time on a buff chip in the status bar. They have a slot on the character sheet and a filter in the inventory.
+A patch notes panel opens beside the character select the first time you log in after a new patch.
+Ink crafting cards mark the relics you have equipped.
~ Changed
~Classes are listed alphabetically in the lobby, the character select and the sheet.
~Dedicated servers run a build without visuals: smaller downloads for the server and less memory per Expedition.
~Clients on 0.8.1 must update: the wire protocol changed with the new classes.
~An Expedition instance now counts down 5 s once the squad is in, instead of 15.
* Fixed
*The combat meter resets on a new encounter after 5 s out of combat and its resize handle no longer blocks the header buttons.
*The combat meter keeps its metric and segment when you edit the HUD layout.
*Inventory: the details card no longer grows under the mouse, and the filter chips are sorted alphabetically.
*Skill slot key caps are no longer clipped by the slot frame.
*Consumable buffs tick once per second on the server instead of twice, so they last as long as they say.
*Leaving a level while a training pack waited to respawn no longer throws errors.
+Cross-server whispers: /w and /r now reach a character anywhere, in Syntax, in an Expedition or on another server, through the hub.
+Earned auras and tints: season results, tournament and weekly event champions, every Archive timed at +10 and 100 Arena wins unlock cosmetics. Wear them from the new Cosmetics tab of the character sheet.
+New hero models for all seven classes, each with its own weapon: the Redactor's floating spellbook, the Linter's coding book and the Compiler's codex cube float beside them. The Archivist has a new model too.
+Tournament champions now earn an achievement.
+Rebinding a key that another action already uses shows a warning instead of silently clashing.
~ Changed
~Changing the language updates the leaderboards and the tournament board at once.
~Spanish layout fixes across the HUD and menus: the dodge slot now reads Evadir and longer labels no longer overflow.
~Y and N answer toasts by physical key, whatever your keyboard layout.
~The combat meter counts damage absorbed by shields.
+The Compiler, a seventh class: a spell Burner whose bolts stack Burn, with a linker beam, a burning field and Stack Overflow to cash the Burn in. Six talents and ten skill tree nodes.
+Arena seasons: every eight weeks the season closes, rank points above 100 are halved, and you earn a title for your final rank (and for the top 3 of each class). The leaderboards show the current season and when it ends.
+The Council of Edicts: Source Code characters vote every week on one of three edicts, which applies the following week (bonus XP and Ink in an Archive, keystone grace, better vendor prices, more rank points, gentler Arena healing, more quest XP). Vote in the Hall of Edicts in Syntax or on the website.
+Friends: add other characters by name, see whether they are in Syntax, in an Expedition or offline, and whisper them from the Friends tab.
+Whispers: /w <name> <text> to a player on your server and /r to answer the last one.
+Party keystones: the squad leader can open the portal with any member's keystone; its owner confirms with Y.
+Party frames, a combat meter (damage, healing and damage taken), a status bar for the effects on you and rebindable skill keys.
~ Changed
~Changing the language in Options updates the menus and the character sheet at once.
~Talent, skill tree, Workshop and rank descriptions read in Spanish.
~Social tabs: Party and Town (with a quick filter), Guild, Mail and Friends.
~Character creation shows what each class's skills do.
~This version needs the new download: the auto-updater cannot apply it.
+Spanish language: choose English or Español in Options in the game and with the EN / ES switch on the website. Names of the world (Syntax, Archives, bosses, relics, rarities, classes and ranks) stay as they are.
+Expedition records in game: the Leaderboard tower has an Expeditions tab with the top 10 runs of every Archive, this week or all time.
+Portal cards show the week's best run of that Archive and your position.
+New quests for the new Archives: approve reviews in The Review Rotunda, defeat The Garbage Collector, clear The Stacked Diff, and time the new Archives at +5.
+World tab in the inventory: this week's and next week's affixes, what every affix does, the Expedition dungeons, the Bestiary and your achievements.
+HUD layout editor (Esc > Layout): drag your health bar, each skill slot and dodge, the chat, the interaction prompt and the portal card where you like; skills do not fire while you edit.
+Options > Display: show or hide your own name tag and your allies' names.
+Quick play on Character select: jump straight into the last town you visited.
+Espanolo joins the team — we are now three developers.
~ Changed
~Quests, achievement descriptions and hub error messages follow your language.
~The character sheet is reorganized into Inventory, Character, World and Social tabs; Tab opens the Social view (squad, town, guild and mail).
~The Bestiary splits Bosses and Creatures into two columns.
~The Workshop shows relic rarities in their colors.
~The character stats read Relics, Keystone and Dungeon affixes, in that order.
+Three new Archives: The Review Rotunda (boss: The Code Owner), The Orphaned Heap (boss: The Memory Leak, with an optional mini-boss) and The Stacked Diff (boss: The Rebase), with time bonuses, forces goals, extra boss gates and death pools.
+Guilds: found one, invite players, assign roles, show your guild tag on your name, chat with /g, and climb the guild leaderboard on the website.
+Duels in town: challenge a player within 6 m from the squad panel. Nobody dies: a duel ends at 10% HP or after 90 s, and leaving the ring forfeits.
+Weekly event Expedition: +8 with Overclocked, a gold portal banner, the Event Champion title for the first timed run of the week, and an event leaderboard.
+New affixes: Necrotic, Volcanic and Sanguine.
+Ink crafting in the Workshop: reroll a relic's secondary stat, upgrade Stable and Deprecated relics, and buy up to 3 extra reforges.
+Level cap raised to 40, with a fifth skill tree tier.
+Dungeon achievements for every Archive (The Tenth Key, Flawless) and Every Archive at +10.
+Tournament seeding by rank (default), random or registration order.
~ Changed
~The affix rotation pools are larger.
~Empty Expeditions close after 5 minutes.
~Players who drop out of an Expedition are released when they return to town.
~More Expedition and Arena slots on the server.
* Fixed
*An instance pass lost during a disconnect is sent again when you return to town (Arena queue, Expeditions and tournaments).
+New Vanguard talents: Bulwark Surge (the first 2 s of Block take 40% less damage from every direction) and Riposte Guard (the first 1 s of Block takes 50% less damage and reflects half the hit).
+Shortcut buttons on the HUD (Tab Squad, I Inventory, Esc Menu).
+Tooltips on every option.
+New four-column trade window.
~ Changed
~Dungeon rewards scale with the dungeon, the keystone (compounding x1.12 per level) and active affixes (+5% each), for both XP and Ink.
~Bosses shift focus over time unless the tank keeps threat.
~The boss leash area is now 13 m around its spot.
~Gunner ranges: Rapid Shot 35 m, Piercing Shot 40 m, Backstep Shot 30 m.
~Trading requires standing within 6 m, and ends past 10 m.
~Skill tree rows are now called tiers.
~Softer Smite sounds.
~Overhead health bars always draw on top.
* Fixed
*Player skills no longer hit through walls.
*The Gunner no longer shows a dagger with some relics.
*Options are no longer hidden behind the HUD.
*The results panel is no longer overlapped by the death banner and the skill bar.
*The emote wheel is centered and numpad 1-8 works.
*The squad window no longer jumps around.
- Removed
-Vanguard talents Quick Bash and Rallying Cry (pick a new tier 2 talent).
+New class: the Linter. It marks enemies with Flag, bursts marks with Lint Pass and shields allies, Warning makes marked enemies take more damage, and Autofix heals and cleanses.
+New dungeon: The Hotfix Vault, with The Hotfix boss (Hot Reload ring, Undo checkpoint) and two new enemies.
+New arena: Quorum Hill. Hold the hill to win the round.
+Daily and weekly quests with XP and relic rewards (Quests tab).
+Achievements and titles shown under your name.
+The Margin Broker vendor on Market Street: sell relics for Ink and buy from a daily stock.
+Runs now grant Ink.
+10 new relics that boost XP gained (up to +25% total).
~ Changed
~Bursting is easier: 2 damage per tick for 3 s, up to 5 stacks, and only within 15 m of the dying enemy.
~Arena results buttons share one style and the scoreboard layout is aligned.
~The Training Arena portal moved to make room for the Hotfix Vault portal.
* Fixed
*The town now reads the Arena minimum level from the hub correctly.
+Patch Notes board in the town plaza: press F to read it. A Scribe line tells you when a new patch is live.
+Arena end-of-match scoreboard with damage, healing, kills, deaths and an MVP.
~ Changed
~Patch notes no longer show on the main menu.
~Redesigned inventory and character sheet, with clearer relic cards, filters and comparisons.
~UX pass across menus and HUD windows.
~PvP balance (Arena only), Vanguard: Combo -45%, Shield Bash -25% with its cooldown raised from 6 to 9 s, and it roots players for 1.5 s instead of stunning them. Taunt chills enemy players within 8 m for 2 s.
+New dungeon, The Lost Branch: a sprawling maze with dead ends and loops. Clear three commit rooms in any order and break their seals to open the boss gate.
+New enemies: the Branch Lurker, which waits in dead ends, and the Merge Warden, which blocks corridors with lingering zones.
+New boss, The Merge Conflict: at half health it splits in two, and both halves must fall within 10 seconds of each other.
+The Expedition district: walk through the North Gate to a court with one portal per dungeon. Approach a portal to see its time limit, boss and affixes.
+The Scribes can now post announcements to everyone in town.
~ Changed
~Your keystone now applies only at its own dungeon's portal; other portals run at +2.
* Fixed
*The Root Commit's Anchor Roots no longer spawn outside the boss hall.
+Redaction: after three minutes of fighting, a closing circle shrinks the Arena and burns anyone outside it, while healing grows weaker.
+Two new Arena maps: Merge Pit, a sunken pit ringed by terraces, and Rollback Bridge, three narrow bridges over a void where a fall counts as a kill for the last attacker.
+Each Arena match now picks its map from the rotation.
+Best-of-3 series: rounds reset health and positions, and the score is shown between rounds.
+Tournaments can set their series length and their own map pool.