Patch 0.8.2 · The Scribes have spoken

v0.8.2 · stable

Patch Note

A co-op action RPG for squads of five. The Scribes of the Core rewrite the world of Syntax with every Patch Note. Your squad clears the Archives, survives the Arena and climbs to the dais to veto them.

changelog.md3 edits contested

  1. - Removed: the right to refuse a Patch Note
    + Restored: by your squad
  2. ~ Changed: Vanguards can no longer block
    VETOED
  3. - Removed: fire magic, by edict
    + Reverted: the Burned Index remembers

+ Added

Syntax, a world rewritten

An outcast squad, a world patched against it, and one way out: win a seat where the rules are written. Fight the rules, not just the monsters.

  • §1.1

    The Scribes of the Core

    An omnipotent authority rules Syntax by rewriting its laws of physics, magic and combat whenever it pleases.

  • §1.2

    Patch Notes

    Global edicts that nerf dynasties overnight, render arsenals useless and change the cost of miracles. Nobody votes on them.

  • §1.3

    The Trial of Consensus

    Sanctioned combat for squads of five: the only legal path to influence. Everything else is sedition.

  • §1.4

    The Dais

    Where the rules are written. An outcast squad climbs toward it to cast the final update: repeal the patch system.

+ Added

Expeditions

The Archives are sealed places where earlier versions of the world survive. Clear them against the clock with your squad, push higher keystones and recover relics the Scribes forgot to delete.

The Sunken Archive

ARCHIVE 01

A drowned library whose keeper still enforces rules three patches old: cleaving cones, ink pools and a raid-wide pulse you heal through.

Keeper
The Archivist
Time limit
12:00
Packs
5 · 53 forces

The Burned Index

ARCHIVE 02

Set on fire by the Patch Note that burned fire magic out of the world. Its keeper redacts whatever it cannot burn, then tries to burn the Index itself.

Keeper
The Censor
Time limit
14:00
Packs
5 · 60 forces
  • Keystones +2 to +10: enemies gain 8% health and damage per level
  • Bolstering from +4, Smoldering from +7
  • Three Archives that break the line: The Review Rotunda, The Orphaned Heap and The Stacked Diff
  • Scaled for one to five champions; a full squad is the norm
  • Deaths: 5 seconds each, added to your time

+ Added

The Arena

The Trial proper: two squads of five, total elimination, and the barrier falls only when one side does. Rank is earned here and nowhere else, and only squads that keep everyone standing climb.

  1. v0 · 0 pts

    Debug

    No voice in the system.

  2. v1 · 100 pts

    Build

    Regional recognition.

  3. v2 · 300 pts

    Deploy

    The great coliseums.

  4. v3 · 600 pts

    Release

    Candidates to the Conclave.

  5. src · 1000 pts

    Source Code

    Veto, revert or ratify the next Patch Note.

    Voting seat

  • 5v5 · total elimination · 6 minutes on the clock
  • Entry from VERSION 3: level up in the Archives first
  • Revives and respawns, for the length of the fight

~ Changed

Your class

A squad of five: Vanguard, Cleric, Burners and a Redactor, the formation the latest Patch Note tried to erase.

Tank

Vanguard

Sword and shield at the front, holding the attention of every enemy.

  • 160 HP · 3x threat
  • Block: 70% less damage from the front
  • Any place in line but the first
  • RMB

    BlockRaise the shield and face the blow.

  • Q

    Shield BashA short lunge that stuns its target and cancels its wind-up.

  • E

    TauntA pulse that turns every nearby enemy toward the Vanguard.

Healer

Cleric

An aimed healer who keeps the squad standing through raid-wide blows.

  • 110 HP · heals by aim, not by target
  • Mending Ray: 8 HP every 0.25 s
  • The luxury of being ignored
  • RMB

    Mending RayA channeled beam on the ally under the crosshair.

  • Q

    SanctuaryA placed circle that heals every ally inside over five seconds.

  • E

    BarrierA shield on an ally (or yourself) that absorbs 40 damage.

Damage · Gunner

Burner

Ranged damage over the shoulder: crossbow bolts and grenades from a safe distance.

  • 100 HP · over-the-shoulder aim
  • Piercing Shot: up to 45 damage
  • A safe distance, eventually
  • RMB

    Piercing ShotCharge up to a second, then fire through every target in line.

  • Q

    Backstep ShotDash backwards out of danger, firing.

  • E

    GrenadeA lobbed explosive that blasts everything around its impact.

Damage · Breaker

Burner

Melee damage with a two-handed axe: bleeding cuts and a blow that finishes the wounded.

  • 135 HP · bleeds stack three times
  • Hotfix: double damage under 35%
  • Patience
  • RMB

    RendA cut that keeps bleeding for four seconds.

  • Q

    ChargeRush forward through everything in the way.

  • E

    HotfixA heavy blow that hits twice as hard on a wounded target.

Controller

Redactor

The Scribes' own editors, turned: they slow, drag and shield the squad from afar.

  • 115 HP · over-the-shoulder aim
  • Changelog Ward: 25 shield on every ally near
  • Lines nobody asked to keep
  • RMB

    Redaction FieldA placed field that slows and wears down every enemy inside.

  • Q

    RevertDrag nearby enemies back toward you.

  • E

    Changelog WardShield yourself and every ally within ten meters.

Support

Linter

They read every line twice: flag the enemy, call the fault out loud and fix the squad on the fly.

  • 120 HP · over-the-shoulder aim
  • Marks stack three times, Lint Pass cashes them in
  • Unflagged mistakes
  • RMB

    Lint PassConsume the marks on a target for burst damage and shield nearby allies per mark.

  • Q

    WarningMarked enemies near the shot take 25% more damage from everyone.

  • E

    AutofixHeal the ally under the crosshair and clear its chill and root.

Damage · Compiler

Burner

Compiles the Archive into fire: bolts that burn, a linker beam, a burning field and a stack overflow that cashes the burn in.

  • 100 HP · over-the-shoulder aim
  • Every bolt adds a Burn stack, up to five
  • Builds that finish cold
  • RMB

    Linker BeamChannel a beam that burns the enemy under the crosshair every quarter second.

  • Q

    Build FirePlace a burning field that wears down every enemy inside for five seconds.

  • E

    Stack OverflowCash in every Burn stack you put on the target for a single heavy hit.

Summoner

Architect

Deploys the Archive's defenses: a ping that marks the way, sentry nodes that hold the line, a load balancer that shares their fire and a failover that blows them up.

  • Sentry nodes fight while you reposition
  • Failover: every node detonates at once
  • A single point of failure
  • RMB

    Deploy NodePlace a sentry node that fires at the nearest enemy until it falls.

  • Q

    Load BalancerShare the load: your nodes focus one target and fire faster.

  • E

    FailoverDetonate every node you own in a blast around it.

Support

Bridge

Keeps the party connected: data binds that feed allies, dropped connections that cut enemies off, sync streams that heal in rhythm and a traceroute that finds the weak link.

  • Data Bind: your damage also feeds the bound ally
  • Sync Stream: heals every ally on the line
  • Dropped packets
  • RMB

    Drop ConnectionCut an enemy's connection: it slows and loses its target for a moment.

  • Q

    Sync StreamStream a heal along the line to every ally it touches.

  • E

    TracerouteTrace the path to the weakest enemy and mark it for the party.

+ Added

Relics

Gear is made of things the Scribes nerfed or deleted. They make a champion stronger because they obey older rules: equip them on the website and carry them into the next Expedition.

  1. Stable

    Current-version gear. Allowed, unremarkable.

  2. Deprecated

    Marked for removal but not yet gone; slightly out of balance in your favor.

  3. Legacy

    From a version the Scribes already rolled back. Each carries a unique effect.

  4. Unpatched

    Never touched by any Patch Note. The Scribes would destroy it on sight.

- Removed

The redactions

The Scribes would rather you did not see inside Syntax. Scroll, and the bars come off.

  • A squad of four on Market Street in the town of Syntax
    fig. 1 — Market Street, Syntax (unredacted)
  • The squad facing skeleton packs in the Hall of the Sunken Archive
    fig. 2 — The Hall, The Sunken Archive (unredacted)
  • A Vanguard and a Gunner face off in the Trial Arena
    fig. 3 — The Trial Arena (unredacted)

+ Added

Installation notes

From download to your first Expedition in three steps.

INSTALL.txtv0.8.2

  1. Download the build above, unzip it anywhere and run the game.
  2. Create an account on this site, then log in from the game and create a Vanguard, Cleric, Gunner, Breaker, Redactor, Linter or Compiler.
  3. Press Play, Enter Syntax, form a squad of up to five in the town and open the portal to an Archive.

[SCRIBES] This build is not code-signed, so Windows SmartScreen may warn before the first launch. Choose More info, then Run anyway. The Scribes disapprove.